11 June 2010

生存以上 生活以下

作詞:阿信(五月天) 作曲:瑪莎(五月天)

連刷牙 也照著節奏 沖了馬桶 洗了臉上的疲倦泡沫
沒有夢 昨夜沒有夢 鏡子裡的 陌生人已經不再做夢
上課鐘 變成打卡鐘 單行道般 的人生流失在車陣中
進行曲 規律的平庸 活的像是 一句標語壓韻而服從

午餐是 隨便還是 都好還是 跟你一樣 的任何一種
奇怪呢 很久以前 我是很有 想法主見 心跳很執著

傷心再也不吹風 現在只害怕傷風 耽誤了誰和誰的要求 一天一天
看日昇日落 看月圓月缺 年復一年的經過 看誰把我變成現在的我
怕潮起潮落 怕患得患失 錯了又錯的疼痛 終於我的生命只剩生存
活著只會呼吸吃飯喝水的生活

小時候 只要看天空 枕著白雲 就覺得全世界都擁有
長大了 擁有的更多 為何感覺 到越來越匱乏越貧窮
那一年 只追逐自由 現在只能 追逐著漲不停的石油
是不是 地殼又震動 要從家裡 震落才悔恨這樣生活

生活的 反面會是 死去還是 這般生存 不再有衝動
閉上眼 就能感覺 生命正在 一分一秒 飛奔遠離我

還不如一隻昆蟲 至少能破繭展翅 飛向那被奪走的天空 一天一天
看日昇日落 看月圓月缺 年復一年的經過 看誰把我變成現在的我
怕潮起潮落 怕患得患失 錯了又錯的疼痛 終於我的生命只剩生存
活著只會呼吸吃飯喝水的生活

一年有 三百六十 五個日子 五十二萬 五千多分鐘
一生有 三十四億 五千六百 七十八萬 九千下脈搏

為愛而出生之後 生命要怎麼揮霍 直到我化成煙的時候 一天一天
看日昇日落 看月圓月缺 年復一年的經過 看誰把我變成現在的我
怕潮起潮落 怕患得患失 錯了又錯的疼痛 終於我的生命只剩生存
活著只會呼吸吃飯喝水的生活 一天一天
看日昇日落 看月圓月缺 年復一年的經過 曾經我也那麼獨一無二
怕潮起潮落 怕患得患失 錯了又錯的疼痛 終於我的生命只剩生存
活著只會呼吸吃飯喝水的生活

連刷牙 也照著節奏 然後設定了明天 六點半的鬧鐘

10 June 2010

不解

I was so upset earlier with u when u said u'll help but u didn't.

Yet, when u finally decided to chip in to help (and in ur spare time), why didn't i feel any happier?

Or is there really something terribly wrong with me?

07 June 2010

Shader Magic


I always LOL whenever I receive a new shader magic in 3D Dot Game Heroes! Especially when "shader magic" is an internal joke to game programmers... XD

03 June 2010

S.H.E - 爱就对了

总是要流一些滚烫热泪
才能换来对爱的体会
你看 世界没有毁灭 心也没有碎
其他的就交时间解决

你当然可以重新再爱 (能重新再爱)
受过伤的感动 怎样爱与被爱

所以 别再沉溺他的回忆 有空白回忆
离开你的 只有他 但是 爱还在


听我说 爱是对的 错的是我们 还没学会爱
就急着爱人 而爱错人
可是 爱就对了 遇到下一个 爱上就爱了
痛苦或快乐 都是获得

我当然经历过你现在的感受
我想那是人必经的折磨
也许 每个人都该是某个人 成长的助手
受一点苦痛 帮助她成熟

听我说 爱是对的 错的是我们 还没学会爱
就急着爱人 而爱错人
可是 爱就对了 遇到下一个 爱上就爱了
痛苦或快乐 都是获得

别探听他的线索 别等待他会回头
爱。。不喜欢看人软弱
别继续把心封锁 别躲在伤心里头
爱。。万一来了别错过

爱是对的 错的是我们 还没学会爱
就急着爱人 而爱错人
可是 爱就对了 遇到下一个 爱上就爱了
痛苦或快乐 都是获得

听我说 爱是对的 错的是别人 自以为的爱
才会有爱人 又伤害爱人
可是 爱就对了 爱了就值得 爱就能懂得
健身当快乐 爱就对了(爱已来了 别错过)

01 June 2010

footprints in games...again?

Sorry, it's my bad. Apparently there ARE games with footprints that disappear after some time, like the snowfield above in Modern Warfare. But frankly speaking, those footprints looked funny at certain angles for certain areas in that map. =)

28 May 2010

Footprints in educational games...?

I have been tasked with a weird assignment.

I was to make an educational PC game set in an outdoor environment such as the forest, where the players choose a character and solve puzzles to reveal unknown parts of the map. There are four different type of puzzle based on character selection: Mathematics for Mathematician, History for Historian, Physics for Physicist, and Arts for Artist.

One of the graphic requirements was to render footprints left behind when the character walks around the terrain, and these footprints would disappear after some time. I was to write the technical design document, and needed to look for similar game references.

Which games would have such feature that is already implemented?

How about some of the latest games with pretty graphics?


Final Fantasy XIII can be considered one of the really pretty looking games, and look! No footprints on the terrain! Or maybe the ground was hard and no visible footprints are left behind....

Ok, how about....


White Knight Chronicles was released at approximately the same time as Final Fantasy XIII, and although graphics wise the real time rendering quality cannot be compared with the previous game title, still, no footprints!

Even when the characters are walking in the desert, only some sand flying simulation whenever the characters lift their legs off the ground is carried out.

Come to think of it, I had never thought of or noticed that there were no footprints in the games I've played, until I really looked hard (for this assignment). Why is that so?

The only viable reason I could think of is... Footprints are too small to be noticed, and thus additional processing power spent for achieving this effect could be better spent elsewhere. Or, it could be that during level design, considerations for harder terrains (so that no footprint rendering is needed) have already been made, such as in Final Fantasy XIII. All the terrains in Final Fantasy XIII appear either hard, or have lush greenery such that no footprints would be left behind even when characters travel through the terrain.

If for all these games which strive to achieve realism through the eyes of the players have left such real world "realism" behind, then why should an education game, whose focus should be mainly on puzzles for players to learn from, have a requirement for a graphic effect that is not inline with the game focus?

The only conclusion I could get was... this is a lousy assignment whose actual requirements from another existing genre had been poorly fitted into an educational game. If we consider the games that really focus on graphic realism, the only feature remotely similar to the aforementioned requirement is just the simulation of tire tracks, such as in crysis:


Thinking back to my assignment, i can only summarize my feelings with o.O and =_=|||

25 May 2010

Expectations are the root of all evil

Whatever I do, it's all wrong.
Just tell me, what can I do now?

Buzz2 Chaos - Spot The Difference

yays! the game i've worked on is finally going commercial! check out the youtube video:

24 May 2010

Conformity

I just happened to be sitting in front of the TV last night after my bath to just stone and let my hair dry for a while... and that was when I was captivated by the movie "Little Red Flowers" on Okto's FilmArt.

The movie was about a boy called Fang Qiangqiang, who was a rebellious and naughty boy, who fails to adhere to the rules in the kindergarten he attends in China. His rebellious may not be by nature; he wanted to fit in with the rest of his classmates and have fun with them, but he does not follow the rules set by the adults and as a result, gets shunned away by the adults and other children in the end. Although I felt sorry for Qiangqiang throughout the movie, I also understood the headache the teachers in the kindergarten had as well.

I hate rules as well. This might be the reason why I feel for Qiangqiang, and think that the adults might have been too harsh on him. Yet, now that I'm so much older, I hate to admit but I stick to rules too. There are certain social rules that I "enforce" on others too, like if someone else is not "nice" I'll do the cold treatment just like the teachers in "Little Red Flowers". Could I be too harsh as well? Of course I could always argue that, hey the people I'm facing now may not be children like Qiangqiang, children still do not understand the workings of our world so we could excuse them. But this movie just made me realize that like how Qiangqiang interprets the world differently from the other children and teachers in school, so do I and the others I meet and face. Just because someone else is "different from the norm", does that mean that person should be shunned away as well...?

That's a really good question.

There's a reason why certain social norms are in place. And those who do not understand this will appear different from the norm. However, if others shun away from you, perhaps there really is a good reason behind it; yet it is just human to think of other people being at fault rather than we ourselves being at fault.

23 May 2010

The battle within

When there is light, there will be shadows.
In darkness, there will be light.

For all these years, my light and dark sides have been battling each other with no clear signs of victory to either side... Or there could be no lasting victory for either side at all in the first place?

I am tired.
Can my light side take over from here?

18 May 2010

Frustration

Seriously... How could you not know the correct name for someone whom u've worked with daily for more than a month?

Are my expectations just too high?
I really feel my irritation meter filling up fast and bursting soon... again.
RAWR~!

17 May 2010

Explosion

I really need to work on my temper.
But I don't regret the things I've said earlier.
Because they have been buried deep in me all these time.

26 April 2010

Stay away from my fish!!!!

This is just one of my random game ideas... Please post any comments (like whether you like this idea or not)!!!

Alrighty, here it goes!

Player plays as an employee that is in charge of chasing birds away from his boss' fish that is hung out to dry to produce salted fish. The player will move around patches of fish to chase away birds, like the conventional time management games. When there are too many birds, the player's irritation meter goes up until he/she is about to explode. This is when the player will go "RAWR!!!" and shoot a beam of fire from his mouth and scare away all the birds on screen...

What do you guys and gals think?

23 April 2010

heavenly sign

just when i decide that i could have a swim after work, a thunderstorm comes along the way...

darn. i shouldn't have eaten so many of the eclairs from the free buffet near my office for late afternoon tea.

22 April 2010

梦想

很难实现 才叫梦想 才要决心

temptation


I resisted hello panda's temptation...
But I succumbed to RITZ Cheese Sandwich Crackers instead...
And I ate 2 packets of 3 in a row! o.O

18 April 2010

灵魂

这阵子,我好久沒这么悠哉闲哉地在这长遍大论。应该算是过得还ok,吃得好睡得还好。

之前还常报怨说老板不好,现在换了个工作环境,工作方面算是上了馗道。可是镜子里的我,不管妆化得再浓,也掩饰不了我的憔悴。明明每晚都有大概7小时的睡眠,我还有什么好憔悴呢?

就快毕业了,总于要毕业了。大学时的我,是多么期待能走出社会,做个女强人,好好地冲刺。而现在的我,却每天都在倒数还有多久我才可以下班,还有多少天才到我等了多时的星期天。明明是我向往的工作,却成了我的枷锁。我多次质问自己,是我一时还无法调试新生活,还是我真的只是个草莓族…

当时能实现梦想的喜悦究竟往哪跑?难道我由始至终都不曾理解我真正想要的是什么?

我妈念我,说我每次都选不适合我的科目,自已明明不会吃苦却爱走长满荆棘的偏僻小路。当时的我,只要选择做个数学老师不就好了吗?

那梦想呢,那些都是假的吗?在实习时从工作上得到的快乐都是假的吗?看到别人玩我一心努力做出来的游戏时,想让让玩家在游戏时露岀更多笑容而努力的我,只是一时的兴起吗?

或许我做的选择都不好,但我很肯定,我知道我不想要什么。我希望能做自己,不要失去自己。我希望我能够继续拥有自已的生活,每天都会开心(虽然有点不切实际)。我想实现梦想的同时,更不想失去自我。我不希望我的生活里只剩下吃饭打工睡觉…我希望我的生活多姿多彩,希望我能常常接触新的事物,来激发我对生命的热忱,给与我创新的灵感。我要活出自我。这样的要求会很过份吗?我太贪心了吗?

想要带给别人欢乐,我想自己必须先保持健康的身体与愉快的心情。

想要实现梦想肯定不容易。我必须有我的坚持,不能把我的人生输给工作,输给莫名的压力。

16 April 2010

I Wanna Be The Guy


LOL@Ryu!

i was bored


3d pacman? =X
my first random project using 3ds max... ^^

11 April 2010

angry

i shall control my emotions.