17 August 2010
ashamed
and i totally forgot my jc school song (even the tune)...
not to mention i only remember bits of my secondary school song...
and... i totally have no recollection of my primary school song...
i'm old. =(((((((
13 August 2010
Calamine Lotion
Flea fly!!
Flea fly mosquito!!!
Calamine~ Calamine~ Calamine lotion~~~
Oh~~~ No more calamine lotion~~~
Itchy itchy scratchy scratchy up and down my backy backy~~
Itchy itchy scratchy scratchy up and down my backside~~
How nostalgic~ And this is the song that popped up in my head these days now that I'm feeling itchy all over despite having bathed and scrubbed myself clean and yet I am not having rashes or anything... Am I sick or something? =X
11 August 2010
Japalang
Maybe inaction might be better...?
Definitely no way.
I hope things turns out fine and great...
07 August 2010
Dragon Quest -- Turning Hate into Love
Frankly speaking, my first game in the Dragon Quest series was Dragon Quest VIII on the PS2 when I borrowed the aforementioned console and game from my friend a few years back. I think I only played it for about 5 hours, only barely making it past the first town, first dungeon and back. I didn't like the series at all back then: gameplay was slow (I think I was spoiled by the turn-based-cum-action hybrid RPGs and Dragon Quest is a faithful turn-based RPG), unintuitive menu systems (I had to go to the church to save, and I had totally no idea what the different options like benediction does at the church!), frequent grinding to buy the best equipment in town etc. And after a freaking 5 hours I was still at the first town with little plot development. Why am I even investing time in this game?! I thought so, and then I put that game down for good.
I had the same response during my first few hours of playthrough with Dragon Quest IX. The church was still there, turn-based battle system was still so sluggish and I still had to grind. But admittedly, the difficulty level was less steep in my opinion than its predecessor. And since Dragon Quest IX is the first game I got on an original cartridge for my new DS, I could not just put it down and shove it away like how I had treated Dragon Quest VIII. So I decided to gave this game more time, and I am glad I did. This game is really value for money and has its own charm. The monsters and spell names are rather humorous, and there is so much post-game content that I think I could easily spend 100+ hours on the game. I had a lot of fun with the multiplayer feature too: I was treasure-hunting (another really cool feature) with my friend trying to kill this boss called Shogum, who's an armored guy riding a huge pink slime. My friend's level was pretty low and she deals a mere 1 damage to the boss, so I told her, "Hey, I'll Oomph your character." And then we both laughed at how silly that statement sounded. (Oomph is a spell which increases a character's attack a lot.*wink*)
Let me digress a little: for that boss battle I had with my friend, in the end my friend's DS ran out of battery, so I was left in the middle of the really tough boss battle and got wiped out in the next 2 turns. Ouch to my virtual wallet.
There are other fun oddities which I had never appreciated in my previous encounter with Dragon Quest VIII. I could never understand how a monster dancing in front of my party in battle could make my own party member(s) get into the groove and start to boogie with the dancing monster! Although I still can't understand that's possible now, I laugh at it whenever that happens.
I heart Dragon Quest IX, but does not mean that this game is free from problems. Due to the focus on multiplayer feature for this game, though we are given the opportunity to customize our hero and party members (which I totally love this feature!), the party members no longer play a significant role in the storyline, and neither is there character development for the party members. It is a shame but I understand the game design decision made, and I think it is for the best.
In addition, although there has been much improvement in the menu interface (as other gamers on the Internet have claimed), it still feels a little clunky, like something is not quite right. It really bothers me why the Quest List is lumped under Battle Records in the menu; it does not seem to fit in with the other sub menus such as Wardrobe and Item List. I feel it should be placed somewhere else more significant, like under the Misc. tab, which can be viewed directly under the game menu. (Ahh~~ UI design is tough~~) Alchemy is a pain when you are trying to mass produce a certain item: you could only make a maximum of 9 of an item through alchemy at any time. Shopping can be a pain too: many of the shopkeepers just talk too much before they allow you the option to purchase their wares or to sell yours. The shopping interface only shows one of the stats that an equipment in the shop would boost or decrease. This was really troublesome, especially when I wanted to upgrade armor for my magic-wielders, whom I would try to fit them with armor that enhances their magic might or mending, and I would frequently buy armor boosting their defense but lowering their magic stats by mistake. All stats that would be affected should be displayed in the interface in my opinion. The church concept is cool but I still don't understand it. If they really want to have churches to save and etc, I would really appreciate if the little text box at the bottom explains the options I am given with when I talk to the priest in the church, instead of freezing at the previous statement the priest said, which nobody reads while browsing through the options anyway.
There are also some slight inconsistencies, which tends to be overlooked, like how my hero is supposedly the only Celestrian, and yet when I ascend to the Observatory (which I believe only the Celestrians could set foot on) my entire party is there when I try to save at their church, while I am seen running through the Observatory alone. In addition, it is a little funny to see some characters (like my party members) being 3D models with nice, proper textures, while some other NPCs are just sprites. The entire game is beautiful until you zoom up to one of the super pixelated sprites during a conversation or to take up a quest, and it felt like that spoiled the visuals of the game.
I also didn't like how my camera was limited, sometimes in towns and dungeons I could shift my camera in angles less than 180, otherwise I had no control over the camera view. Maybe I was spoiled by the other current games out there which allows us to either have 360 degrees control of camera or no camera control at all, but then again, this is probably a personal preference?
Phew what a long post~ All these love for Dragon Quest IX, I am sad to say, I am putting it on hold now to wait for my friend(s) to level up so that we can go multiplayer or treasure hunt together! In the meantime... I've turned my eye onto this...
The storyline is really good though the menu and shopping interface irritates me. The story feels really epic and having monsters fighting in your party was really cool! But a more detailed analysis should come another day probably. =))
06 August 2010
Action, please?
Please just give me a job already... TTnTT
23 July 2010
The Illusion of Choice
... Or is that really so...?
In this world there has been an increasing move towards expression of individualism. We all want to be different from one another, and this has often been exploited in advertisements. ("Get the new Chevrolet Cruze. It expresses your individualism." or the Dove commercial that says something along the line of "You are who you are") However, aren't we limited by the "choices" that are given by the circumstances? The clothes we buy in the shopping malls we go to are limited by the stock they carry in their stores. The ideas we spark off are limited by our knowledge, values and personal experience. The look of our in-game avatars are limited by the choices we are given by the game designer.
I thought of this issue again when I was randomly exploring the idea of expressing individualism in games, especially role playing games. As mentioned earlier, games these days allow players to customize their avatars to express individualism. This works, when the player base is small. However, when the player base is huge, problems arise. There has been complaints of how a player in World of Warcraft could see the exact same avatar as he strolls across the game map. As much as we try to cater to expressing individualism, there is still a probability of someone who acts and dresses the way you do.
This is when creativity comes in. We have to break away from the box of options we are given. If I want to be truly unique in my dressing, I have to design my own clothes. In relation to games, this is probably where user-created content comes in.
But how creative can one be? There is still the invisible box of values, personality and experience that one have, which shapes their thoughts and actions. And creative ideas cannot materialize unless the tools to create the crystallized idea are available.
And humans are lazy by nature. That is why it is always easier to fall back on existing convention(s).
True individualism is a lie.
The World Ends With You
"... The world ends with you. If you want to enjoy life, expand your world. You gotta push your horizons out as far as they’ll go."
-- Mr. H, The World Ends With You
"... the world ends with me. To expand my world, I have to learn to look farther--not write off other people’s values as inferior.
... Maybe I had it backwards. Maybe I need to open up to really enjoy..."
-- Neku Sakuraba, The World Ends With You
Everyone has different perceptions of the world (not only in terms of philosophy, psychology says so too!), and thus "the world" is different for every individual. Or a more accurate way to put it might be that we are all living in different worlds. In our individual worlds.
When people meet, their worlds and ideologies clash. Sometimes people open up to one another, allowing their different worlds to partially merge, and causing change to their own worlds. Sometimes when two worlds are simply too foreign, they just close up and reject each other. It may not be due to people "writing off other people's values as inferior", it might be more of people drawing boundaries of their worlds, to close off their worlds from other "unwanted elements" from other worlds.
There is no right or wrong to drawing boundaries I guess. In fact all worlds have their own boundaries, limited by the individual's values, ideas and personal experience. But, in order to really grow as an individual, although it is possible to expand one's world just by oneself, the potential of growth simply cannot be compared to exposing one to another's world. But... let's just be selective about which worlds to open our own worlds to, shall we?
08 July 2010
Personal space
06 July 2010
What starts with F...
...
...
...
Fire truck lah! What were you thinking? =Pp
02 July 2010
21 June 2010
Lightsabers.....
*lol
*i will use the lightsaber to cut watermelon
*:D
miyato@ntu says:
*ay
*think u cut half, no more juice le
*all the heat from it
^sOtOnGfIeDs^ *每个黎明都 需要有夜成全* says:
*all vapourise
*lmao
miyato@ntu says:
*haha
^sOtOnGfIeDs^ *每个黎明都 需要有夜成全* says:
*but the idea's so cool :D
miyato@ntu says:
*=.="
*dried malon
*melon
^sOtOnGfIeDs^ *每个黎明都 需要有夜成全* says:
*lols
*next time wan dried mangoes
*use this method oso can wors
*good idea hor?
miyato@ntu says:
*erm
*mango?
^sOtOnGfIeDs^ *每个黎明都 需要有夜成全* says:
*yah
miyato@ntu says:
*too small, think cut liao 10% left
^sOtOnGfIeDs^ *每个黎明都 需要有夜成全* says:
*lmao
*but more efficient lehs, imagine u take like 3 days to make dried mango slices from a mango
*if use light saber can do it so much more quickly
miyato@ntu says:
*but u can not slice it with a light saber
*1 mango slice liao, left 10%
^sOtOnGfIeDs^ *每个黎明都 需要有夜成全* says:
*haha can do like those pro chefs
miyato@ntu says:
*lol
*is ur light saber too thick le
^sOtOnGfIeDs^ *每个黎明都 需要有夜成全* says:
*toss the mango in the air then cut nicely and arrange nicely in a plate
*hmmmmms
*adjust the lightsaber to make the saber not so thick?
*use thinner laser? lols
miyato@ntu says:
*lol
^sOtOnGfIeDs^ *每个黎明都 需要有夜成全* says:
*hmmms come to think of it
*in that case if someone gets killed by a lightsaber
*there shouldn't be blood splatter already
*cos the cut parts should already be cooked, so no more liquid blood lols
*must go tell the game companies lol
miyato@ntu says:
*lol
*blood from the bone
*not the flesh
*they should just use that to cut metals, ore
*save more time
^sOtOnGfIeDs^ *每个黎明都 需要有夜成全* says:
*hmms good idea
*i wonder if lightsabers can cut diamonds into those nice shapes we see at jewelery shops
miyato@ntu says:
*haha
*but later will become black diamond
*u still buy?
^sOtOnGfIeDs^ *每个黎明都 需要有夜成全* says:
*hees liddat even more valuable XD
miyato@ntu says:
*lol
I never fail to get fascinated at work.
B:做什么嘞?
A:有的话就add你在facebook.
... so you only add someone you face everyday if and only if that
person contributes to ur social game network? Wow.
I was greeted by an empty Mentos box when I reached office today. Apparently someone finished my Mentos and was nice to leave me with the empty box for me to throw on my own. How nice of my colleague(s).
17 June 2010
Memory
thought I'll be so lost without my handphone's contacts.
Thankfully I still do. If not I would have no idea who you are.
11 June 2010
生存以上 生活以下
連刷牙 也照著節奏 沖了馬桶 洗了臉上的疲倦泡沫
沒有夢 昨夜沒有夢 鏡子裡的 陌生人已經不再做夢
上課鐘 變成打卡鐘 單行道般 的人生流失在車陣中
進行曲 規律的平庸 活的像是 一句標語壓韻而服從
午餐是 隨便還是 都好還是 跟你一樣 的任何一種
奇怪呢 很久以前 我是很有 想法主見 心跳很執著
傷心再也不吹風 現在只害怕傷風 耽誤了誰和誰的要求 一天一天
看日昇日落 看月圓月缺 年復一年的經過 看誰把我變成現在的我
怕潮起潮落 怕患得患失 錯了又錯的疼痛 終於我的生命只剩生存
活著只會呼吸吃飯喝水的生活
小時候 只要看天空 枕著白雲 就覺得全世界都擁有
長大了 擁有的更多 為何感覺 到越來越匱乏越貧窮
那一年 只追逐自由 現在只能 追逐著漲不停的石油
是不是 地殼又震動 要從家裡 震落才悔恨這樣生活
生活的 反面會是 死去還是 這般生存 不再有衝動
閉上眼 就能感覺 生命正在 一分一秒 飛奔遠離我
還不如一隻昆蟲 至少能破繭展翅 飛向那被奪走的天空 一天一天
看日昇日落 看月圓月缺 年復一年的經過 看誰把我變成現在的我
怕潮起潮落 怕患得患失 錯了又錯的疼痛 終於我的生命只剩生存
活著只會呼吸吃飯喝水的生活
一年有 三百六十 五個日子 五十二萬 五千多分鐘
一生有 三十四億 五千六百 七十八萬 九千下脈搏
為愛而出生之後 生命要怎麼揮霍 直到我化成煙的時候 一天一天
看日昇日落 看月圓月缺 年復一年的經過 看誰把我變成現在的我
怕潮起潮落 怕患得患失 錯了又錯的疼痛 終於我的生命只剩生存
活著只會呼吸吃飯喝水的生活 一天一天
看日昇日落 看月圓月缺 年復一年的經過 曾經我也那麼獨一無二
怕潮起潮落 怕患得患失 錯了又錯的疼痛 終於我的生命只剩生存
活著只會呼吸吃飯喝水的生活
連刷牙 也照著節奏 然後設定了明天 六點半的鬧鐘
10 June 2010
不解
Yet, when u finally decided to chip in to help (and in ur spare time), why didn't i feel any happier?
Or is there really something terribly wrong with me?
07 June 2010
Shader Magic
I always LOL whenever I receive a new shader magic in 3D Dot Game Heroes! Especially when "shader magic" is an internal joke to game programmers... XD
03 June 2010
S.H.E - 爱就对了
才能换来对爱的体会
你看 世界没有毁灭 心也没有碎
其他的就交时间解决
你当然可以重新再爱 (能重新再爱)
受过伤的感动 怎样爱与被爱
所以 别再沉溺他的回忆 有空白回忆
离开你的 只有他 但是 爱还在
听我说 爱是对的 错的是我们 还没学会爱
就急着爱人 而爱错人
可是 爱就对了 遇到下一个 爱上就爱了
痛苦或快乐 都是获得
我当然经历过你现在的感受
我想那是人必经的折磨
也许 每个人都该是某个人 成长的助手
受一点苦痛 帮助她成熟
听我说 爱是对的 错的是我们 还没学会爱
就急着爱人 而爱错人
可是 爱就对了 遇到下一个 爱上就爱了
痛苦或快乐 都是获得
别探听他的线索 别等待他会回头
爱。。不喜欢看人软弱
别继续把心封锁 别躲在伤心里头
爱。。万一来了别错过
爱是对的 错的是我们 还没学会爱
就急着爱人 而爱错人
可是 爱就对了 遇到下一个 爱上就爱了
痛苦或快乐 都是获得
听我说 爱是对的 错的是别人 自以为的爱
才会有爱人 又伤害爱人
可是 爱就对了 爱了就值得 爱就能懂得
健身当快乐 爱就对了(爱已来了 别错过)
01 June 2010
footprints in games...again?
28 May 2010
Footprints in educational games...?
I was to make an educational PC game set in an outdoor environment such as the forest, where the players choose a character and solve puzzles to reveal unknown parts of the map. There are four different type of puzzle based on character selection: Mathematics for Mathematician, History for Historian, Physics for Physicist, and Arts for Artist.
One of the graphic requirements was to render footprints left behind when the character walks around the terrain, and these footprints would disappear after some time. I was to write the technical design document, and needed to look for similar game references.
Which games would have such feature that is already implemented?
How about some of the latest games with pretty graphics?
Final Fantasy XIII can be considered one of the really pretty looking games, and look! No footprints on the terrain! Or maybe the ground was hard and no visible footprints are left behind....
Ok, how about....
White Knight Chronicles was released at approximately the same time as Final Fantasy XIII, and although graphics wise the real time rendering quality cannot be compared with the previous game title, still, no footprints!
Even when the characters are walking in the desert, only some sand flying simulation whenever the characters lift their legs off the ground is carried out.
Come to think of it, I had never thought of or noticed that there were no footprints in the games I've played, until I really looked hard (for this assignment). Why is that so?
The only viable reason I could think of is... Footprints are too small to be noticed, and thus additional processing power spent for achieving this effect could be better spent elsewhere. Or, it could be that during level design, considerations for harder terrains (so that no footprint rendering is needed) have already been made, such as in Final Fantasy XIII. All the terrains in Final Fantasy XIII appear either hard, or have lush greenery such that no footprints would be left behind even when characters travel through the terrain.
If for all these games which strive to achieve realism through the eyes of the players have left such real world "realism" behind, then why should an education game, whose focus should be mainly on puzzles for players to learn from, have a requirement for a graphic effect that is not inline with the game focus?
The only conclusion I could get was... this is a lousy assignment whose actual requirements from another existing genre had been poorly fitted into an educational game. If we consider the games that really focus on graphic realism, the only feature remotely similar to the aforementioned requirement is just the simulation of tire tracks, such as in crysis:
Thinking back to my assignment, i can only summarize my feelings with o.O and =_=|||
25 May 2010
Expectations are the root of all evil
Just tell me, what can I do now?
Buzz2 Chaos - Spot The Difference
24 May 2010
Conformity
The movie was about a boy called Fang Qiangqiang, who was a rebellious and naughty boy, who fails to adhere to the rules in the kindergarten he attends in China. His rebellious may not be by nature; he wanted to fit in with the rest of his classmates and have fun with them, but he does not follow the rules set by the adults and as a result, gets shunned away by the adults and other children in the end. Although I felt sorry for Qiangqiang throughout the movie, I also understood the headache the teachers in the kindergarten had as well.
I hate rules as well. This might be the reason why I feel for Qiangqiang, and think that the adults might have been too harsh on him. Yet, now that I'm so much older, I hate to admit but I stick to rules too. There are certain social rules that I "enforce" on others too, like if someone else is not "nice" I'll do the cold treatment just like the teachers in "Little Red Flowers". Could I be too harsh as well? Of course I could always argue that, hey the people I'm facing now may not be children like Qiangqiang, children still do not understand the workings of our world so we could excuse them. But this movie just made me realize that like how Qiangqiang interprets the world differently from the other children and teachers in school, so do I and the others I meet and face. Just because someone else is "different from the norm", does that mean that person should be shunned away as well...?
That's a really good question.
There's a reason why certain social norms are in place. And those who do not understand this will appear different from the norm. However, if others shun away from you, perhaps there really is a good reason behind it; yet it is just human to think of other people being at fault rather than we ourselves being at fault.
23 May 2010
The battle within
In darkness, there will be light.
For all these years, my light and dark sides have been battling each other with no clear signs of victory to either side... Or there could be no lasting victory for either side at all in the first place?
I am tired.
Can my light side take over from here?
18 May 2010
Frustration
Are my expectations just too high?
I really feel my irritation meter filling up fast and bursting soon... again.
RAWR~!
17 May 2010
Explosion
But I don't regret the things I've said earlier.
Because they have been buried deep in me all these time.
26 April 2010
Stay away from my fish!!!!
Alrighty, here it goes!
Player plays as an employee that is in charge of chasing birds away from his boss' fish that is hung out to dry to produce salted fish. The player will move around patches of fish to chase away birds, like the conventional time management games. When there are too many birds, the player's irritation meter goes up until he/she is about to explode. This is when the player will go "RAWR!!!" and shoot a beam of fire from his mouth and scare away all the birds on screen...
What do you guys and gals think?
23 April 2010
heavenly sign
darn. i shouldn't have eaten so many of the eclairs from the free buffet near my office for late afternoon tea.
22 April 2010
temptation
I resisted hello panda's temptation...
But I succumbed to RITZ Cheese Sandwich Crackers instead...
And I ate 2 packets of 3 in a row! o.O
18 April 2010
灵魂
之前还常报怨说老板不好,现在换了个工作环境,工作方面算是上了馗道。可是镜子里的我,不管妆化得再浓,也掩饰不了我的憔悴。明明每晚都有大概7小时的睡眠,我还有什么好憔悴呢?
就快毕业了,总于要毕业了。大学时的我,是多么期待能走出社会,做个女强人,好好地冲刺。而现在的我,却每天都在倒数还有多久我才可以下班,还有多少天才到我等了多时的星期天。明明是我向往的工作,却成了我的枷锁。我多次质问自己,是我一时还无法调试新生活,还是我真的只是个草莓族…
当时能实现梦想的喜悦究竟往哪跑?难道我由始至终都不曾理解我真正想要的是什么?
我妈念我,说我每次都选不适合我的科目,自已明明不会吃苦却爱走长满荆棘的偏僻小路。当时的我,只要选择做个数学老师不就好了吗?
那梦想呢,那些都是假的吗?在实习时从工作上得到的快乐都是假的吗?看到别人玩我一心努力做出来的游戏时,想让让玩家在游戏时露岀更多笑容而努力的我,只是一时的兴起吗?
或许我做的选择都不好,但我很肯定,我知道我不想要什么。我希望能做自己,不要失去自己。我希望我能够继续拥有自已的生活,每天都会开心(虽然有点不切实际)。我想实现梦想的同时,更不想失去自我。我不希望我的生活里只剩下吃饭打工睡觉…我希望我的生活多姿多彩,希望我能常常接触新的事物,来激发我对生命的热忱,给与我创新的灵感。我要活出自我。这样的要求会很过份吗?我太贪心了吗?
想要带给别人欢乐,我想自己必须先保持健康的身体与愉快的心情。
想要实现梦想肯定不容易。我必须有我的坚持,不能把我的人生输给工作,输给莫名的压力。
16 April 2010
11 April 2010
31 March 2010
24 March 2010
26 February 2010
22 February 2010
S.H.E - 只为爱上你
一定是在等我们 亲手给它变得美好
就像爱 看起来 会那么少 一定是
在等我们一起勇敢的寻找一起找到
一片片落叶 为开出个花园
手牵手捱过整个冬天
每只蝴蝶 为了飞
为了翩翩起舞 先做一个茧
最美海岸线 总是要很蜿蜒
才足够让人忘返流连
你的身边 要不是
比天边还遥远 勇气怎么出现
当我终于住进你的心里
分享同一个世界
身后错过痛过漫长情节
都变甜美
只有我了解 这幸福感觉
美得值得去付出一切
能够遇见你认识你喜欢你爱上你
感谢我每滴眼泪
只有你明白 我有多珍贵
好得值得你为我改变
请你继续温柔 交换我 灿烂笑容
一天一天 到永远那一天
Yeh 爱上你有多幸运
像是天使的礼物
我们不要辜负这幸福
一定要更加幸福
如果爱 真的是 那么的少
我们就
一起守护我们得来不易的爱不被打扰
一片片落叶 为开出个花园
手牵手捱过整个冬天
每只蝴蝶 为了飞
为了翩翩起舞 先做一个茧
最美海岸线 总是要很蜿蜒
才足够让人忘返流连
你的身边 要不是
比天边还遥远 勇气怎么出现
当你终于走到我的面前
完整所有的画面
就算苦辣酸甜尝过一遍
只剩喜悦
只有我了解 这幸福感觉
美得值得去付出一切
能够遇见你认识你喜欢你爱上你
感谢我每滴眼泪
只有你明白 我有多珍贵
好得值得你为我改变
请你继续温柔 交换我 灿烂笑容
一天一天 到永远那一天
像是大雨过后晴朗的天 宽阔而耀眼
每个黎明都 需要有夜成全
往回看每兜一个圈
每一条迂回的曲线
都是为爱上你必须留的伏线
只有我了解 这幸福感觉
美得值得去付出一切
能够遇见你认识你喜欢你爱上你
感谢我每滴眼泪
只有你明白 我有多珍贵
好得值得你为我改变
请你继续温柔 交换我 灿烂笑容
一天一天 到永远那一天
08 February 2010
31 January 2010
みらい
why is it that when you're indifferent pple can't be bothered and complain about your behaviour, when you start to show concern their response is that of indifference or they don't want your concern?
21 January 2010
20 January 2010
09 January 2010
07 January 2010
雨爱
就像是 你多变的表情
下雨了 雨陪我哭泣
看不清 我也不想看清
离开你 我安静的抽离
不忍揭晓的剧情
我的泪流在心里
学会放弃
听雨的声音 一滴滴清晰
你的呼吸象雨滴渗入我的爱里
真希望雨能下不停
让想念继续 让爱变透明
我爱上给我勇气的 Rainie love
久违的雨滴 一滴滴累积
屋内的湿气象储存爱你的记忆
真希望雨能下不停
雨爱的秘密 能一直延续
我相信 我将会看到 彩虹的美丽
冷冷的空氣
很窒息 我無法呼吸
一萬顆雨滴的距離
很徹底慢慢消失無形
離開你 我安靜的抽離
不忍揭曉的劇情
我的淚流在心裡
學會放棄
聽雨的聲音 一滴滴清晰
你的呼吸像雨滴滲入我的愛裡
真希望雨能下不停
讓想念繼續 讓愛變透明
我愛上給我勇氣的 Rainie love
窗外的雨滴 一滴滴累積
屋內的濕氣像儲存愛你的記憶
真希望雨能下不停
雨愛的秘密能一直延續
我相信我將會看到
彩虹的美麗
屋內的濕氣像儲存愛你的記憶
真希望雨能下不停
雨愛的秘密能一直延續
我相信我將會看到
彩虹的美麗
31 December 2009
promise
30 December 2009
S.O.D
29 December 2009
27 December 2009
justice
23 December 2009
ramblings
13 December 2009
11 December 2009
Final Fantasy XIII
07 December 2009
06 December 2009
human
05 December 2009
03 December 2009
A Poison Tree
I was angry with my friend:
I told my wrath, my wrath did end.
I was angry with my foe;
I told it not, my wrath did grow.
And I water'd it in fears,
Night & morning with my tears;
And I sunned it with my smiles
And with soft deceitful wiles.
And it grew both day and night,
Till it bore an apple bright;
And my foe beheld it shine,
And he knew that it was mine,
And into my garden stole
When the night had veil'd the pole:
In the morning glad I see
My foe outstretch'd beneath the tree
01 December 2009
right and wrong
29 November 2009
20 November 2009
15 November 2009
intense
14 November 2009
love
09 November 2009
08 November 2009
chicken
07 November 2009
05 November 2009
03 November 2009
the ugly truth
01 November 2009
31 October 2009
time
28 October 2009
27 October 2009
25 October 2009
trials
irritated
21 October 2009
human
17 October 2009
Trust You
雨は大地を潤すように
この世界は寄り添い合い 生きてるのに
なぜ人は傷つけ合うの
なぜ別れは訪れるの
君が遠くに行ってもまだ
いつもこの心の真ん中
あのやさしい笑顔でうめつくされたまま
抱きしめた君のカケラに
痛み感じてもまだ 繋がるから
信じてるよ また会えると
I'm waiting for your love
I love you
I trust you
君の孤独を分けてほしい
I love you
I trust you
光でも闇でも
二人だから信じ合えるの
離さないで
世界の果てを誰が見たの
旅の終わりを誰が告げるの
今は答えが見えなくて 永い夜でも
信じた道を進んでほしい
その先に光が待つから
君が教えてくれた唄は
今もこの心の真ん中
あのやさしい声と共に響いている
溢れる気持ちのしずくが
あたたかく頬つたう
強くなるね
信じてるよ
繋がってると
I'm always by your side
I love you
I trust you
君のために流す涙が
I love you
I trust you
愛を教えてくれた
どんなに君が道に迷っても
そばにいるよ
I love you
I trust you
君の孤独を分けてほしい
I love you
I trust you
光でも闇でも
I love you
I trust you
哀しみでも歓びでも
I love you
I trust you
君の全てを守りたい
どんなに君が道に迷っても
そばにいるよ
二人だから信じ合えるの
離さないで
why
16 October 2009
unknown
14 October 2009
12 October 2009
05 October 2009
i miss you guys!!!
help
04 October 2009
argh.
30 September 2009
World is Mine!
ワールドイズマイン
世界で一番おひめさま
そういう扱い心得てよね
その一いつもと違う髪形に気が付くこと
その二ちゃんと靴まで見ることいいね?
その三わたしの一言には三つの言葉で返事すること
わかったら右手がお留守なのをなんとかして!
別にわがままなんて言ってないんだから
キミに心から思って欲しいのかわいいって
世界で一番おひめさま
気が付いてねえねえ
待たせるなんて論外よ
わたしを誰だと思ってるの?
もう何だかあまいものが食べたい!
いますぐによ
欠点?かわいいの間違いでしょ
文句は許しませんの
あのね?私の話ちゃんと聞いてる?ちょっとぉ…
あ、それとね?白いおうまさん決まってるでしょ?
迎えに来て
わかったらかしずいて手を取って「おひめさま」って
べつにわがままなんて言ってないんだから
でもね少しくらい叱ってくれたっていいのよ?
世界でわたしだけのおうじさま
気が付いてほらほら
おててが空いてます
無口で無愛想なおうじさま
もうどうして!気が付いてよ早く
ぜったいキミはわかってない!わかってないわ…
いちごの乗ったショートケーキ
こだわりたまごのとろけるプリン
みんなみんな我慢します…
わがままな子だと思わないで
わたしだってやればできるもん
あとで後悔するわよ
当然です!だってわたしは
世界で一番おひめさま
ちゃんと見ててよねどこかに行っちゃうよ?
ふいに抱きしめられた急にそんなえっ?
「轢かれる危ないよ」そう言ってそっぽ向くキミ
…こっちのが危ないわよ
26 September 2009
doubt.
20 September 2009
resolve
18 September 2009
16 September 2009
fear.
what is there to fear, when there is nothing you could do anyways?
why can't things remain as simple as how it first started out?
defense of the... sotong?
it is also easy for one to develop fondness for another within just a minute.
but.
there's always a line that one should not step over.
especially when you may not know the other person very well.
even more so when you know that you are not supposed to step over that line.
the first time you step over the line, i can take it that it's by accident.
the second time you do that, i can pretend that it didn't happen.
the third time it happens... i'm sorry, i have to do something to let you know.
although i have no intention of hurting anyone, for self-defense, i'm afraid i have to take this course of action.
15 September 2009
14 September 2009
merry-go-round
"there is no such thing as happiness [that lasts] forever."
"instead of wishing for something impossible, why not work towards prolonging hapiness such that it'll last so long that it's almost forever?"
those words ring in my head now.
the very words i said to motivate someone else.
the answer was within me all along. ^^
12 September 2009
「思い出は億千万」
紅白帽頭に ウルトラマン ウルトラマンセブン
子供の頃 懐かしい記憶 カレーとかの時に
銀のスプーン目にあて ウルトラマン ウルトラマンセブン
でも今じゃそんな事も忘れて
何かに追われるように毎日生きている
振り返っても(忘れていたアルバムの中に)
あの頃には(馬鹿やってる自分)
戻れない(友達と笑って) ウルトラマン ウルトラマンセブン
今あいつら どこに居るの? 何をしているの?
答えはぼやけたままで ウルトラマン ウルトラマンセブン
でも今じゃそんな事も忘れて
何かに追われるように毎日生きている
君がくれた勇気は 億千万 億千万
過ぎ去りし季節は ドラマティック
子供の頃 やったことあるね
雑誌に付いてきた3Dメガネかけ ウルトラマン ウルトラマンセブン
大人になり忘れてた記憶
蘇る鮮やかに腕でL字作り ウルトラマン ウルトラマンセブン
でも今じゃそんな事も忘れて
何かから逃げるように毎日生きている
振り返っても(古ぼけた日記帳開き)
あの頃には(色褪せたページには)
戻れない(初恋の娘の名前) ウルトラマン ウルトラマンセブン
ただあの頃振り返る 無邪気に笑えた
汚れも知らないままに ウルトラマン ウルトラマンセブン
でも今じゃそんな事も忘れて
何かから逃げるように毎日生きている
見過ごしてた景色は 億千万 億千万
過ぎ去りし季節は グラフィティ
君がくれた勇気は 億千万 億千万
過ぎ去りし季節は ドラマチィック
09 September 2009
care and concern.
if i had felt (more) care and concern from the people around me then, would i have recovered quicker?
but then again, was i even clinically depressed?
i was just drifting around.
living in self pity.
drowning in those painful memories.
hurting myself again and again to numb myself.
i wonder if people who know me now would believe i was once pessimistic and simply waiting for the end to come... hallucinating myself with slit wrists and fantasizing about the most painless way of dying...
thinking back to those days brings tears to my eyes.
why did i had to drop into that abyss?
there were so many people around me that were worried about me.
i had not noticed their presence at all.
i brushed off their concern.
i felt that no one could truly understand how i felt.
even now i feel the same way.
how could others feel the way you do if they had never experienced the exact same thing as you did?
but, their concern cannot be erased just because of this.
if i can, i would do all i can to help pull those who are struggling to get out of the abyss...
so that they would not have to endure the long hard years just like i did...
to the one that's struggling now...
i doubt you would be reading this,
but i want to let you know, you are never alone.
it is good that you are aware of your condition.
do not reject it.
do not reject yourself.
do not reject others as well.
go ask your family or friends for a hug.
open up and talk to people.
it is ok to feel negative now.
but never forget, good things will eventually happen.
that is, if you work hard and keep ur spirits up.
jiayous!
ok sorry i think i sounded as though i am preaching. hees.
08 September 2009
programming overdose
omg.
07 September 2009
...
but i'm still a little mad about it.
hmph. still dare hang up on me.
RAWRRRRRS.
ok lars i'm just sulking in my tiny little world. pls don't mind me.
06 September 2009
もっと、もっと。。。
今週は災厄だ。お腹が悪くて、毎日痛くて、宿題は何もできなかった。毎日48時間があればいいな~
「もっと君と一緒の時間を作りたくて、もっとやさしくなりたいんだ。」
君は私が来ないことに失望そうだ。
本当にごめんね。
来週ちゃんと時間を作るから、もうちょっと待っててね。













